Discussion about this post

User's avatar
Brooke's avatar

I think this connects to something much deeper in modern society. We increasingly immerse children and teenagers in competitive, coercive, and conflict-oriented environments, then act surprised when violence becomes emotionally normalised as a way of relating to the world.

From very early childhood, many children are surrounded by entertainment built around fighting, domination, revenge, humiliation, coercion, explosions, warfare, pursuit, and physical conflict. Characters strike, imprison, threaten, shoot, injure, eliminate, or destroy one another while audiences are encouraged to experience these behaviours as exciting, heroic, humorous, emotionally rewarding, or simply normal background entertainment. At the same time, affection, vulnerability, intimacy, emotional openness, and embodied human connection are increasingly moralised, awkward, hidden, or psychologically charged.

What strikes me most about “Senior Assassin” is not simply the game itself, but how socially acceptable and emotionally familiar it already feels to so many adults. That normalisation says something important about the broader emotional atmosphere children are growing up within.

I also strongly agree with your broader point that we should be asking why teenagers increasingly need these kinds of stress-release mechanisms in the first place. Many modern systems seem designed around pressure, surveillance, performance, competition, fear, and behavioural control rather than emotional development, trust, autonomy, meaningful community, or healthy human connection.

I talk about many of these themes on my own Substack as well, particularly around modern social fragmentation, childhood, institutionalisation, and what I describe as the “sex–violence inversion” within modern civilisation — an essay I’ll be publishing soon.

No posts

Ready for more?